I like to fuck: weeks 1-6

you can d/l the files at http://www.vstk.org/music/9weeks

About the source

i ripped it from a crappy overcompressed porn video in which the guy filming was interviewing the slut. I grabbed it for 3 reasons: the ambient drone in the background, the sound of the slut laughing, and the slut saying “i like to fuck, what can i say?”

the first iteration was quick and dirty. threw it into granulizer and scrubbed it for 60 seconds. Added a couple effects and called it a day. All in all i was done in 10 minutes.

The second iteration focused on seeing what i could do with resequencing. I threw it into Recycle and ended up with 2 major components: A bank of individual slices (about 80) and a soundfont which contained all of the sliced mapped out to note values. i spent about 45 minutes getting heady over oddball rhythm sequences. nothing new, but it was a nice revisit of some familiar rhythm techniques.

For the third iteration I kept the same tempo but instead of raw sequencing, I had 2 intentions. One was to try to use a combination of envelopes and filters to create a really nice ‘kick’, ’snare’ and ‘hi hat’ sound. The other goal was to utilize chaotic sequencing (randomize function) to produce a wide array of spectral and rhythmic content with the flick of a wrist.

I quickly tired of the chaotic element, but i was happy with the results of my sound shaping approach, so for number 4 i wanted to continue on this path. i slowed down the tempo to open up some space and focused on creating some more refined percussive sounds. i kept the kick drum as the only artifact from the previous experiment.

Iteration 5: tiring of highly controlled rhythmic experiments i went back to the first approach: straight granular scrubbing, expect this time i had the intent of creating more of an ambient drone texture.

Iteration 6: i know i’m starting to get a little bit ahead of the actual weeks, but hey, i felt inspired to try something new. This experiment was a proof of concept in creating pure (i.e. pleasant) tones that can be used for harmony and melody. For this I went into my favorite audio editor, cool edit pro, and zoomed down to the sample level and looked for places where there were anywhere between 2-8 oscillations of a wave that didn’t have too much variance. i used a freqency analyzer to see which one had interesting harmonic overtones when looped. i then exported these (i had about 12 microloops in total) and inserted them in sampler channels within fruityloops, using the loop feature. I then played them like regular keybaord patches. once i had made the microloops the rest of the creation process took just a few minutes.

average time spent on each iteration: 30 minutes. I plan on spending more time on the last 4 rounds, as i really begin to delve deep into the frequency components of my material and spend more time coaxing completely different sounds out of the source. I could have spent more time on these first tries to get a more polished and actualized sound, but i ultimately said ‘fuck it, i have real songs to work on!’