July 2006

9 weeks project #2: Image-to-Sound

Ok, heres to another round of 9 weeks.

First we need to solidify the guidelines, and we also need to gather some more support. We’ve deduced that the best way to engage people is through collaboration, so this round will be the end of “i’m going to do my thing in this corner, and you go over there with your thing” . IMO we should have at least 8 people involved to get a good dynamic.
We’ve also decided that it should involve combinations of images and sound, as it is an area with untapped potential, and an area where we can all sharpen our skills.

From there, its all open to discussion.

Visual artists can supply content and the audio peeps design an environment from there, or it can go the other way around. Additionally, for the people who have knowledge of both realms, there doesn’t need to be a clear-cut distinction. Both parties can contribute both types of media.

I think this project would expand our understanding of the relationship between images and sound and improve our ability to cross-over, or unify, the experience, even when there are separate people contributing each component.

lets get some thoughts going about how we can work this.

Image-to-Sound

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I like to fuck: week 9

OK, tomorrow is the day to celebrate my indepdendance of any obligation or work, so tonight i am going to upload this and be done with it, whether i think its done or not.

Because this is a 10 and a half minute song, I’ve decided to split it into 2 parts. I was considering not even uploading part one because i don’t think it is where it should be, but hey, this project is about sharing what one is able to do during the week, so im not going to hold it back, even if it is of questionable value.

If you don’t want to put up with 10 minutes of gobbledeegooking, listen to the second part first. then if you’re up for more you can try the first part.

I went into this week having a good idea of what I wanted from it. I wanted it to be longer than previous week. I wanted the song to travel in many directions, weaving in and out of different styles, sometimes in a very predictable repetitive way, and sometimes in a very unorthodox way. I wanted it to feel like a continuum, as if it is continually on the brink of resolving but only occasionally actually fully resolves.

I used a lot of techniques, some new to the project, other that I had already used. The theme for this week is recursive recycling, as i resampled the bits i had created during other weeks to save time building up assets.

One of these examples is a metallic drone created in week 1 used as the basis of an impulse pattern for a convolution reverb which i then applied to other pieces of audio that had been created in previous weeks, resulting in that metallic resonant drum sound that starts and ends off the song.
Another technique I wielded was real-time performance. I set up a performance file that included a huge chain of plugins and programmed various parameters to midi controllers. I then fed audio through it, generally a combination of previous weeks’ rhythm sequences. I tweaked it out while it looped and recorded. “Instant music maker” is basically what that file does. This technique afforded me the ability to appreciate a condensed production cycle without sacrificing the desired level of complexity and variation.

In conclusion, I think this project is a good example of the 9 weeks objective, as it is great exercise for any electronic musician, but god i am tired of this 10 freakin seconds of sound. I even alluded to this frustration 1:30 minutes into part 2, utilizing the words of the girl to express my feelings for the project.

part 1 (4:00)

part 2 (5:38)

i’m going to sleep.

from 10 to 60 seconds
i like to fuck

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